Friday 26 December 2008

Gaming with Huggy - Day 2 of 2

On Monday, I had the day off work & went to Huggy's place again for another day of gaming.

As seems to be customary between us, we warmed up with two games of Mr Jack - one as the killer & one as the Detective - both of us winning as the latter, while Mr Jack was coincidentally identified as John Smith (the guys who can switch on/off streetlights) both times.

We then progress onto Dominion again; 3 games using the other three suggested start-ups in the rulebook - Big Money, Interaction & Village Square. Huggy won the 1st (Village Square) convincingly with a Gold-heavy deck, followed by a draw on 25pts apiece with the Big Money set-up. Huggy went for a Gold-heavy deck again. Finally I levelled things by winning quickly on the Interaction set-up.

We then had another go of Le Havre; I went for an all-out building strategy & bought several buildings from the Town which I thought were going to useful to either of us; Huggy ended up paying me plenty of Francs and/or food for this while he pursued a ship-building strategy. End game got tense as he was able to build a couple of the Steel ships & paid off 3 loans before the final action. Final score was 206-186 in my favour, but closer than both of us had expected.

We then decided to try out Through The Ages:A Story Of Civilisation, a game I had wanted to try properly for some time & one I thought Huggy may like. This is a complex civilisation-building game which is entire card-driven & mapless as you attempt to guide your initial civilisation from Antiquity through to Age I, II & III; taking on Leaders, Wonders, Technologies & Military amongst other possibilities. We started off with the basic game (Antiquity & Age I) to learn the ropes - this was over fairly quick with a close win for me.

Huggy then wanted to try the Advanced game, which I was slightly hesitant to as I hadn't digested the rules properly yet, so this was more of a 'feel our way through' attempt. We certainly enjoyed it a lot more, although we didn't explore the military aspect much as we were still trying to work out the best way of improving our civilisations. Again, this resulted in another win for me (without having any kind of strategy!) but we both agreed it had great potential to become a favourite of ours & should play again soon.

Another great day - thanks Huggy!

Sunday 21 December 2008

Gaming with Huggy - Day 1 of 2

Saturday 20th Dec - I went to Huggy's for a few hours of gaming. As usual, it was full of banter between ourselves, attempting to talk down each other's attempts of winning. In brief, this is what got played:-

Mr Jack (x2)
Game 1: Huggy wins as the Detective on Turn 10 (Mr Jack was Sir William Gull).
Game 2: Matt wins as the Detective on Turn 10 (Mr Jack was Sherlock Holmes).

Fast Flowing Forest Fellers (x2)
Game 1: Matt wins.
Game 2: Huggy wins.

Dominion (x2)
Huggy was new to this, so I explained the rules & gave a few sample turns before we played a couple of the pre-determined 10 Kingdom card sets in the rulebook...

Game 1: Matt wins (First Game set-up).
Game 2: Matt wins (Size Distortion set-up).

Le Havre
Matt wins 166-151 using a strategy that mainly used buildings available to generate Francs. Huggy was building more buildings than I was.

Talisman 4th Edition Revised
Huggy reaches the Crown Of Command with the Prophettess & killing everyone else. Huggy showed his aging years with this trip down memory lane!

Day 2 is tomorrow - watch this space for a summary.

Saturday 20 December 2008

Twilight Struggle - Parts 1 & 2...

Me & Keith arrange two games of Twilight Struggle the penultimate week before Christmas - nothing like a vicious struggle for global domination to put you in the mood of festive shennigans!

This is, at the moment, easily my favourite game despite my affection for Euros such as Pillars Of The Earth, Power Grid & Le Havre. Perhaps it has something to do with the elegant, yet ingenious card system as I seem to gravitate towards games that have cards for some reason.

Keith was new to Twilight Struggle & after a run-through of the rules, we decided he'd be the USSR in the first game since there is something more of a slight advantage to the USSR in the early stages. I was hoping that if I could hold out until the end of the Mid war, then the balance might shift to the US during Late war.

I don't remember a lot about the actually development of card play, but Asia was a massive tug-of-war for control of countries. I had started a build-up in SE Asia during the end of Early war, since I knew the SE Asia scoring would be coming up in the next 1-3 turns & this can yield quite a few points. Keith was countering a lot of my moves & soon swung control of the region in his favour - I began to wonder if he had been dealt the Asia scoring card on Turn 3, but it turned out he thought I had it! Oh well, this set him in good steed as he scored quite a fair few points when the SE Asia scoring card came up. I think Keith also had a slightly better position in Europe as well, so I wasn't feeling as confident as I'd hoped.

The second reason this was memorable is because twice, when Keith was 2 or 3 points shy of a 20pts victory, he played a card on the Space Race track & a separate event card which both needed a 50-50 dice roll to get the points... both times he rolled wrongly! I was feeling somewhat awkward for him as if the game ended in a victory for me, it was feel a bit of a lucky win iven his back luck. However, as we enter Turn 8 & Late war he was able to degrade DEFCON to Level 2 with 'Cuban Missle Crisis' followed by 'Wargames', of which the latter allows you to end the game after handing your opponent 6vps. He was comfortably in the lead, so did just that.

Excellent game, though not quite as good as his shortbread again!

We had a 2nd game two days later & Keith decided he wanted to try the US. This one seemed a much tenser affair with the USSR (courtesy of me!) aggressively attacking Europe & quickly rolling in the VPs. SE Asia was yet again closely contested although the USSR didn't quite get as many points this time. The USSR also took strong control over South & Central America, so Keith was understandably looking a bit edgy!He did manage to pull back control of Europe, which I hadn't notice under excitment of a wee bit of clever card play that would have let me be one card away from victory... then he played the Europe scoring card & scored about 9 or 10pts. I'm sure my face was a picture when I realised what he had done *tut tut*!

The game progressed until Turn 10, with mostly points slowly going to the USSR once more. We were hit by deja vu as the 'Cuban Missle Crisis'/'Wargames' combination ended the game yet again with a comfortable win for the USSR.

Ending the game on two consecutive plays in that manner was a bit bizarre for me because, in about 15 games, I've never had a game end like that - then it happens twice in a row!

Still, two excellent games played.

Saturday 13 December 2008

11th December - Le Havre

4 of us played Le Havre on Thursday - me, Keith, Andre & Nigel. Me & Keith had played it the last time I brought it to the Legion; both Andre & Nigel were new to it. After a rules explanation - the rules regarding only buildings proposal & only buying town buildings seem to confuse people at first - we got going.

Everyone apart from me got grain & cattle early on & soon began harvesting at the end of the Rounds; I had decided to build at least the Marketplace & buy the Construction Firm early on as these seem to be good early investments, as well as getting a Ship as soon as the first Wharf entered play (which was built by Keith). Andre was suffering by the end of the game, having to pick up as much as 4 loans in the last few turns & getting quite a few minus points. Poor Nigel seemed quite unsure & only built two buildings the whole game as well as having far too much grain & cattle to make good use of.

It is difficult to say if anyone was following a strategy; Le Havre is currently a game which I find I am still playing along the lines of 'depends what happens' at time, though as I played I definitely was thinking a few turns ahead, though there were some times when I did what I thought of as the best option available. So I won't go into too much detail here!

Special buildings (in play & ownership):-

Tavern, Coal Trader & Zoo (town), Farm & Bakery (Matt) .

Standard buildings (ownership that I remember of):-

Andre - Joinery, Abbatoir, Brickworks, Wharf, Steel Mill(?), Black market.

Matt - Smokehouse, Hardware Store, Grocery Market, Marketplace & Ironworks.

Keith - Wharf, Bakehouse, Arts Centre & Local Court.

Nigel - Fishery & Shipping Line.

________________________________________________

Final score - me = 119, Keith = 114, Andre = 67(?), Nigel = ??? but the lowest.

We all like this, though Nigel is unsure. But Le Havre is one of those games that will appeal to less players.

9th December - Agricola again

I went to Keith's place for some more Agricola since we wanted to have another crack at it. Once I found Keith's place, I immediately thought he was already living in a Stone Hut - what could be more thematic than that?!

Game 1 - this was almost an identical replica of Keith's first game the week before; he quickly built a 3rd room in his Wooden Hut & got an extra family member immediately. He built his pastures & got some sheep in there, which worked out well as he played the Spindle (1 extra food in the Harvest for 3 sheep; 2 food for 5 sheep) for a Minor Improvement quite early on. Using the Seasonal Worker (Occupation) has was soon taking vegatables & sowing quite a lot of them for food. He didn't grow any grain the whole game & incurred -1pt, though he did manage to covert his Wooden Hut up to a Stone Hut & get 4 family members by the end of the game. He did unfortunately end with 5 unused spaces again!

Me; I decided to go for a different Major Improvement strategy to do something else than the Cooking Hearth (which I seem to find myself drifting into doing too often for my liking); I had an Oven (Cooking Oven?) in my Minor Improvement hand which would allow me to convert 2 grain into 5 food each, so I bought the Clay Oven (Major Imp) & trashed it for the Oven in my Minor Imp hand. I waited on building a 3rd room until I had enough wood for 3 stables, which I then laid down & later fenced all 3 in. I focused on having a bit of everything by game end...

Final Scoring:-(Fields/Pastures/Grain/Vegetables/Sheep/Pigs/Cattle/Unused spaces/Fenced stables/Clay hut rooms/Stone Hut rooms/Family members/ Points for cards/Bonus points)

Keith - 1/3/-1/4/3/2/3/-5/1/0/6/12/3/0 = 32
Matt - 2/3/3/1/3/3/3/-2/3/3/0/9/3/0 = 34

Close game!

Game 2 - this one was much more interesting. I had a brilliant combination pair of Minor Improvements (Fishing Rod & Raft) that was going to allow me to pick up 2 extra food when I used the Fishing action space (3 extra food from round 6), so I was eaily picking up 5-7 food each time I used this! Keith again was going to expand his Hut asap for a 3rd room & 3rd family member,... until I blocked him by taking the Reed he would have needed for the expansion. Clearly, this is Damen's influence! I picked up the Well and, later on, the Basketmaker's Workshop as Major Improvements - a lot of extra points. Keith decided to try & cover his whole farm for no empty spaces & played a good Minor Improvement that gave him 3 bonus points for covering 8 spaces with pastures - this meant he had one massive pasture with only a few sheep in it; very free-range stuff! We both got to a Stone Hut - I had my Conservator in play as an Occupation (may convert a Wooden Hut to a Stone Hut without need to go to a Clay Hut first), so that came in handy.

We both had a very good rounded out farm each, but I had a couple of minus points...

Final Scoring:-(Fields/Pastures/Grain/Vegetables/Sheep/Pigs/Cattle/Unused spaces/Fenced stables/Clay hut rooms/Stone Hut rooms/Family members/ Points for cards/Bonus points)

Keith - 3/3/4/2/2/2/3/0/1/0/6/12/1/3 = 42
Matt - 4/3/2/4/3/3/-1/-2/0/0/6/9/7/2 = 40

Again, very closely fought (or should that be farmed?) & thanks to Keith for the shortbread & lager!

Sunday 7 December 2008

Old McDonald had a farm, E-I-E-I-O... (Agricola session)

Last Thursday, 4 of of us settled down to play Agricola - me, David, Keith & Paul B - while a game of Ticket To Ride:Marklin was going on. David had played once, Keith & Paul were new to Agricola. I was especially looking forward to it as I hadn't played in 2 or 3 months.

After a rules explanation, the Occupation & Improvement cards were dealt. I looked at them & wasn't feeling to confident of my chances; no obvious synergy anywhere! Expecting wood to be a bit difficult to come by in the early game as I was last in the turn order & not ready to take the Starting Player token & play a Minor Improvement just yet, I played the best Occupation I thought I had; the Clay Deliveryman (receive one clay from Rounds 6 to 14), as I was intending to renovate to a Clay Hut as soon as the appropriate Round card came up in Stage 2 & then built the extra room(s) from there, rather than slug it out for the wood.

Keith was very quick in expanding his Wooden Hut & getting his 3rd family member in Round 7 - David beat me to this in Round 8 & I had to wait until Round 9 to get my 3rd. My farm was looking a bit empty towards the end of the game with two fields & two stables (both with a pig inside) & I was starting to feel somewhat adrift off the pace; David already had a Stone Hut (or was already in the process of doing so), Paul had 2 or 3 pastures with sheep & pigs, Keith was also making a bit of progress with a pasture or field here & there, but perhaps also looking a bit empty. All of us had one Major Improvement & various numbers of Occupations/Minor Improvements.

As is often the case in Agricola, things seemed to pick up very quickly in the late stages of the games; I suddenly had 5 fields (reaping grain & vegs left & right), 2 pastures filled with animals & a 3rd stable filling up my farm... Keith suddenly gained 5 family members, but had still had quite a lot of unused spaces... Paul had a 3rd massive pasture & a Stone Hut... David still had his Stone Hut & something of everything.

Final Scoring:-

(Fields/Pastures/Grain/Vegetables/Sheep/Pigs/Cattle/Unused spaces/Fenced stables/Clay hut rooms/Stone Hut rooms/Family members/ Points for cards/Bonus points)

David - 2/3/2/2/3/1/-1/-1/0/0/8/12/2/0 = 33
Keith - 2/2/1/1/1/-1/2/-5/1/4/0/15/6/0 = 29
Paul - 1/3/-1/2/2/2/2/-4/3/0/6/12/4/2 = 34
Matt - 4/2/3/4/2/2/-1/-1/2/4/0/15/2/0 = 37

Friday 28 November 2008

Power Grid - Korea (Keith won...)

Six of us (me, Peter C, Nasty Nick, David, Richard & Keith) settled down last night to play Power Grid on the Korea map, while the Formula De championship was in progress.

Before I forget, Keith commented on how I had pointed out his 3-week losing streak & that I need to make sure I mentioned that he won (have I already said so?!)

I have played Korea a couple of times before, but it was good to try it out again with the maximum number of players as I was expecting the two resource markets to be heavily contested & possibly run out of coal, oil, garbage or nuclear at some point, but neither North or South did. Which was a little bit surprising, just as Keith's victory was!

In the early game, 5 of us started our connections fairly close to the centre - David deciding to connect 3 in the first or second turn was a bit unusual, but he mentioned something about taking control of the area early or something - while Richard huddled away in the South-East. Richard quickly had plants 13 & 27, both wind farms, so didn't buy many resources & I began to wonder if this might be a strategy to save money on resources? I soon had a nuclear monopoly (2 plants, with a hybrid plant to keep them company) going while Nick, Peter & Keith seemed to be going down the coal & oil route.

Mustn't forget Keith won...

As the game progressed, I worked my way mostly to the south & what building inland I did was an attempt to deliberately block Peter, Nick & David ;-) not sure it worked though! Keith spread up to the North somewhat. Despite us all having different plant type combinations & building connections with varying costs, it didn't feel like there was a stand-out leader... everyone was probably doing a good job of keeping their money hidden from me, especially Keith, who clearly was rolling in it... he won, by the way! We moved up the city connection track as a pack msot of the game.

The penultimately turn, Keith almost ended the game when he got to 13 connections (14 to trigger game end in a 6-player game) & could've had 14 on that turn, had I not had my opportunistic eye on for the cheapest connections for myself! The following turn, I triggered game end, building 3 extra connections to 14 cities. Nick & Richard also got 14, but Keith got to 15 & was able to power them all up, so (no surprises) he won!

Excellent game & a worthy expansion to the Power Grid line with its 2 resource markets.

Final scores:-

1st & winner - Keith, powered 15 cities
joint 2nd - Nasty Nick & Richard, powered 14 cities & 7 Electros left
4th - Matt, powered 14 cities & 2 Electros left
5th - Peter, powered 13 cities?
6th - David, not sure what his position was?

Oh, don't forget -Keith WON!

Monday 24 November 2008

Addicted...

Time for a confession; I'm addicted to playing Dominion on-line on BSW.

This is an elegant & brilliant card game which stormed the Fairplay rankings at Essen 2008 - me & Jason both bought it, loved it from the outset. But I hadn't played as often as I'd've liked due to a lack of face-to-face opponents here at home, unless I drove out.

Then I discovered Dominion on BSW (thanks Damen) & keep having to have 'just one more game...'! I need a cure & right now, playing Dominion seems to be doing the trick!

Village, Village, Village, Market, Festival, Festival.... play my Gold - Province! YES! Eat that, you b*stard!

20th November - Taj Mahal (mini session report & review)

Last Thursday saw the outing of an old game, perhaps somewhat showing its age; just like a grey-haired grandpa (perhaps we'll call this theoretical grandpa Nigel) in a games nightclub surrounded by younger & fresher games...

Perhaps that's a bad analogy, but you get the idea. Taj Mahal shows a lot of signs of being an older Euro-game when compared to the Agricolas of today - however that isn't a bad thing. Amongst its simple rules lies a game of area control, tension & 'push your luck'.

The board shows 12 regions, each of which has 4 (I think!) cities to build a palace of your colour in. Create continuous chains of your colour into other regions from the current region, the better you score. To place palaces, you play 1 card a turn (plus a white special/standard card, if you wish) of one colour only per round. Each card have two symbols from; 4 persons, elephants or a grand mongul. To win anything you need the majority of at least one symbol compared to everyone else & then withdraw - depending on what you win, you can build palaces and/or take a region tile, both of which ultimately help you score points. When you claim two of the same person tiles, you get a special white card which grants you an unique bonus in the game until someone else is able to claim it off you with two of the same tiles.

The catch is, you have a limited number of cards in your hand &, as previously mentioned, you can only play cards in one colour only per round, so this is where the tension, bluffing & push-your-luck comes in - there were a couple of occasions when somebody would end up winning three of the contests & someone else won nothing. Many times I thought Taj Mahal was a game that Huggy & possibly Damen would have enjoyed taking part in the screwage aspect.

A fantastic game & I'm thankful to Michel for suggesting it.

As for the game we played; 5 of us in total played. Michel took an early lead by picking up a few region tiles & scoring multiple points for the different symbols on them; I wasn't far behind at the start, building a few connections into other regions & holding the special white card that score +2 points each time it was played - think I picked up about 10 points before I was claimed by just about everyone else! Keith was very quickly lagging behind & never really recovered. As the game progressed, I seemed to lose my way :-( as Andre overtook me & was jostling with Michel for the first spot. Ultimately, Michel's scoring of multiple points from his region tiles & small symbol tiles was the winning factor for him. Final scores approximately:-

Michel - 50
Andre - 45?
Matt - 33
Sam- 30?
Keith - 20?

Good game, should bring it again another time.

Wednesday 19 November 2008

Huggy BASHING!

Is good fun indeed! Please post here if you have anything to add on the subject, the more derogatory the better!

Welcome to my world...

Hmm, not sure what to write for my first 'blog' or what I hope to achieve by creating a blog. Ultimately, anything gaming-related will obviously go into this - session commentaries, reviews, random thoughts &. undoubtedly, a lot of crap!

For those of you who know me in Newport Pagnell & wondered 'where the hell does he store all those?' this is your answer! Thought for the day - I wonder how many are still unplayed...?






Hopefully, it will be one less than today by tomorrow evening if the planned game of Taj Mahal goes ahead... speaking of which, must dash & read the rules!